HomeDisplay & ScreenRefresh Rate Converter (Hz to ms Frame Time)

Refresh Rate Converter (Hz to ms Frame Time)

Convert your monitor's refresh rate in Hz to frame time in milliseconds, and back again. Compare your rate side by side with a 60Hz timing scale to see exactly how much tighter the frame gaps get.

Refresh rate
Hz
Frame time
ms

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-ms
Time each frame stays on screen (frame time)
Frames per second
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same number as the refresh rate
Faster than 60Hz by
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Frames within 100ms
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frames drawn in 0.1 second
Double the rate to
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Frame interval timing — the same 0.1-second (100ms) window, with tick marks showing exactly when each frame lands

Frame interval saved by doubling the refresh rate — the higher you go, the smaller the gain

    * Marked rows show what happens when you double the refresh rate you entered.

    Frame time by refresh rate (including time saved vs. 60Hz)
    Refresh rateFrame timeFaster than 60HzFrames per 100ms
    Response time (GtG) and refresh rate are not the same thing. Refresh rate is how often the screen redraws (Hz); response time is how long it takes one pixel to switch to a different color (GtG, ms). Both are written in ms, which makes them easy to mix up, but 144Hz's 6.94ms is a frame interval, not a pixel-switching time.

    Note: this calculator only covers the physical relationship between refresh rate and frame interval. How different it actually looks to your eyes depends on the person and the content — games, video, or documents — so there is no single number where you "can't tell the difference anymore." Treat these results as a reference.

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    How to use it

    🖱️Tap a refresh rate chip, or type a number into the Hz field
    You can also type into the ms field — the other side updates automatically
    📊Compare the timing scale against 60Hz to see exactly how much tighter the gaps get
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    How to use this refresh rate converter

    A refresh rate converter turns the Hz number printed on a monitor's spec sheet into something you can actually reason about: time. Hertz (Hz) counts how many times a display redraws itself every second. Frame time, measured in milliseconds (ms), is the flip side — how long a single frame stays on screen before the next one replaces it. Because Hz and ms describe the same interval from two directions, either one converts cleanly into the other.

    Three steps

    Type a refresh rate into the Hz field, or tap one of the preset chips (60, 75, 100, 120, 144, 165, 240, 360Hz). If you only know the frame time, type it into the ms field instead — the Hz field fills in automatically. Then read the timing scale below the result, which plots your refresh rate against a 60Hz baseline on the same 100ms window so you can see the gap between frames shrink or grow.

    The formula

    One second equals 1,000 milliseconds. If a display refreshes evenly Hz times per second, each frame gets an equal slice of that second.

    Frame time (ms) = 1,000 ÷ refresh rate (Hz)
    Refresh rate (Hz) = 1,000 ÷ frame time (ms)

    Take 144Hz: 1,000 ÷ 144 ≈ 6.94ms per frame. A 60Hz display refreshes every 16.67ms, so 144Hz shaves about 9.72ms off each interval. Run the formula the other way and a frame time of 8.33ms converts back to 1,000 ÷ 8.33 ≈ 120Hz.

    Do you actually notice 60, 120, 144, 165, 240 and 360Hz?

    The math is simple, but the perceived difference is not linear the way the raw Hz numbers might suggest. Here is what changes at each common step, in terms of the frame interval itself:

    • 60Hz → 120Hz: frame time drops from 16.67ms to 8.33ms, a difference of 8.33ms. This is the single biggest jump on the list, and the one nearly everyone notices immediately in cursor movement and scrolling.
    • 120Hz → 144Hz: interval drops to 6.94ms, only 1.39ms tighter. Most people need to look closely, side by side, to tell 120Hz and 144Hz apart.
    • 144Hz → 165Hz: down to 6.06ms, a difference of 0.88ms — a common factory overclock of the same panel, and harder still to tell apart.
    • 165Hz → 240Hz: down to 4.17ms, a 1.89ms drop. Competitive players in fast-paced shooters often report this as meaningfully smoother; casual use rarely benefits.
    • 240Hz → 360Hz: down to 2.78ms, only 1.39ms tighter. This is squarely diminishing-returns territory, valuable mainly to esports players chasing every last millisecond of input-to-photon latency.

    Every time you double the refresh rate, the frame interval is cut in half — but the absolute time saved keeps shrinking. That is why 60→120Hz feels transformative while 240→360Hz feels marginal, even though both are a doubling in Hz.

    Variable refresh rate: G-Sync, FreeSync and VRR

    A fixed refresh rate assumes your GPU always finishes a frame at a perfectly even interval, which it rarely does. When the frame rate (FPS) your graphics card produces does not line up with the monitor's fixed Hz, parts of two different frames can be shown in the same redraw, producing a horizontal artifact called screen tearing.

    Variable refresh rate (VRR) fixes this by letting the monitor redraw exactly when a new frame is ready, instead of on a rigid clock. VESA's Adaptive-Sync is the open standard behind most modern implementations. AMD's FreeSync is built on Adaptive-Sync and comes in three certification tiers — FreeSync, FreeSync Premium, and FreeSync Premium Pro — which add requirements like low framerate compensation and HDR support at the higher tiers. NVIDIA's G-Sync historically required a proprietary hardware module inside the monitor for the tightest variable-rate range, while the newer "G-Sync Compatible" label certifies FreeSync monitors that pass NVIDIA's testing without that extra hardware. On consoles and many recent TVs, VRR usually arrives over HDMI 2.1's built-in variable refresh rate spec. Whichever standard a monitor supports, it only helps within its advertised Hz range — outside that window, the display falls back to standard fixed-rate behavior.

    Response time (GtG) is a different number than refresh rate

    It's easy to conflate two specs that both get written in milliseconds. Refresh rate describes how often the whole screen redraws; response time — usually quoted as gray-to-gray (GtG) — describes how long one pixel takes to shift from one shade to another. A monitor advertised as "144Hz, 1ms" has a 6.94ms frame interval and a separate, much shorter, 1ms pixel-transition spec; the two numbers do not combine or cancel out.

    GtG numbers are also measured under best-case conditions chosen by the manufacturer, often with aggressive overdrive settings that can introduce their own artifact called inverse ghosting (a pale halo trailing a fast-moving object). Some spec sheets instead quote MPRT (moving picture response time), which measures perceived blur rather than a single pixel transition and is not directly comparable to GtG. If a panel's real response time is slower than its frame interval, the previous frame can still be fading in as the next one starts, which shows up as motion blur or ghosting even at a high Hz.

    Where refresh rate stops mattering

    Refresh rate only helps up to the frame rate your GPU can sustain and the content you are watching. A 240Hz panel showing 60 FPS gameplay redraws each frame four times, which does nothing for motion clarity — matching or exceeding the Hz with real FPS is what makes the extra refresh rate worth anything. Film and most streamed video is delivered at 24-30 FPS regardless of monitor Hz, so refresh rate above 60Hz brings no benefit there. In competitive first-person shooters and fighting games, where seeing an opponent's movement a frame earlier can matter, 144-240Hz is the range most players and hardware reviewers treat as the practical sweet spot; going beyond it mainly serves input-latency-sensitive esports setups where every fraction of a millisecond is treated as an edge.

    Refresh rate by use case

    Use the table below as a starting point for how much refresh rate you actually need.

    Refresh rateFrame timeTypical use
    60Hz16.67msGeneral office work, web browsing, watching video
    120Hz8.33msConsole gaming (PS5, Xbox), smartphones
    144Hz6.94msEntry-level PC gaming, competitive titles
    165Hz6.06msCommon factory overclock of 144Hz panels
    240Hz4.17msAdvanced FPS and fighting-game players
    360Hz+2.78ms and belowEsports professionals, extreme reaction-time setups

    The higher the refresh rate goes, the smaller the frame-time gain from the next step up. The 60→120Hz jump (8.33ms) is the biggest single improvement available, and every step after it tends to feel smaller.

    Frequently asked questions

    How do I convert Hz to ms?

    Divide 1,000 by the refresh rate. 60Hz works out to 1,000 ÷ 60 ≈ 16.67ms, 120Hz is 8.33ms, 144Hz is about 6.94ms, 240Hz is about 4.17ms, and 360Hz is about 2.78ms. Going the other way, from ms back to Hz, you divide 1,000 by the frame time using the same formula. Type either value into this converter and the other one fills in automatically.

    How different are 144Hz and 240Hz really?

    The frame interval drops from about 6.94ms to about 4.17ms, a difference of roughly 2.78ms. That is a much smaller gain than the jump from 60Hz to 144Hz (about 9.72ms). Whether you can feel that 2.78ms difference depends heavily on the person and the game, so it is not something we can state as a fixed rule.

    Is a 1ms response time (GtG) the same as a 1ms refresh rate?

    No, they are different measurements. Refresh rate is how many times the whole screen redraws per second (Hz); response time (GtG) is how long a single pixel takes to change from one gray shade to another. Both get written in milliseconds, which makes them easy to confuse, but they are not interchangeable or additive. A monitor listed as "144Hz, 1ms" still has a 6.94ms frame interval — the 1ms only describes the pixel transition.

    What happens if my FPS is higher than my monitor's refresh rate?

    Any frames beyond what the monitor can display do not get shown in full. A 60Hz monitor only redraws 60 times a second even if your GPU renders 200 FPS. The extra frames are not entirely wasted, though — because the freshest one is more likely to be ready right when the screen redraws, it can slightly reduce input lag. If tearing bothers you, look for a monitor with variable refresh rate (VRR / Adaptive-Sync) support.

    Is a higher refresh rate always better?

    It depends on what you are doing. Fast-moving content tends to look smoother with a shorter frame interval, but document editing or 24-30fps video will not show a visible difference. Higher refresh rates also demand more from your graphics card and use more power. It is worth matching the refresh rate to what you actually do most, rather than buying the highest number available.

    Do I actually notice the jump from 60Hz to 144Hz?

    Most people do, clearly. The frame interval shrinks from about 16.7ms to about 6.9ms, which is usually obvious in mouse movement and scrolling. Compare that to going from 144Hz to 240Hz, where the interval only drops from about 6.9ms to about 4.2ms — a much smaller change that many people find harder to notice.

    My monitor supports a higher refresh rate but it isn't being used, why?

    Refresh rate usually needs to be set manually even if the panel supports it. On Windows, check Settings > Display > Advanced display, where you can pick the refresh rate for each monitor. The cable matters too — HDMI 1.4 cannot carry a high refresh rate at higher resolutions, so you may need DisplayPort or HDMI 2.0 or later to unlock the monitor's full rate.

    Related tools

    Basis: frame time = 1,000 ÷ Hz, following the SI definition of 1 second = 1,000 milliseconds (ms). The 60, 75, 100, 120, 144, 165, 240 and 360Hz values in the table are commonly used consumer monitor specs; manufacturer-listed refresh rates are sometimes rounded and can differ from the real panel value by a fraction of a millisecond. Perceived differences vary by person, content and setup, so no single number is treated here as a hard threshold. The variable refresh rate, Adaptive-Sync and screen-tearing explanations are based on the VESA Adaptive-Sync open standard. All calculations run entirely inside your browser.

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